AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Italy: Q4 2022
A look at the performance of the top five basketball games on Android in Italy during Q4 2022, highlighting weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the basketball gaming category on Android in Italy. Here's a detailed look at the performance of the top five basketball games, with data insights provided by Sensor Tower.
Mini Basketball by Miniclip.com experienced fluctuations in its weekly downloads, starting strong with around 8.3K downloads in late September, but gradually declining to approximately 4.7K by the end of December. The game's weekly revenue peaked at $1.1K in the last week of September, before tapering off to around $853 in the final week of December. Active users followed a similar trend, starting at 23.2K in late September and decreasing to 14.5K by the end of the year.
Basket Battle from Supersonic Studios LTD showed an impressive increase in weekly downloads towards the end of the quarter. Downloads surged from around 4.2K in late September to over 11.4K in mid-December, before slightly dropping to 10.1K in the last week of December. Active users also saw a significant rise, growing from 38.1K in late September to 55.1K by the end of the quarter. Revenue, however, remained relatively low, peaking at $17 in late October.
Basketball Stars: Multiplayer, another offering from Miniclip.com, had steady weekly downloads, starting at 3.9K in late September and reaching 5.6K by the end of December. The game’s weekly revenue fluctuated, peaking at $845 in mid-November, and active users increased from 16.5K to 20.6K over the same period.
Basketball Arena: Online Game by Masomo Gaming saw a gradual increase in both weekly downloads and active users. Downloads rose from 3.5K in late September to around 3.8K by the end of December, while active users grew from 15.9K to 17.6K. The game’s weekly revenue remained relatively stable, peaking at $291 in mid-December.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS showed a decline in weekly downloads, starting at 2.9K in late September and dropping to 2.5K by the end of December. Active users decreased from 24.3K to 21.8K over the quarter. Revenue peaked at $569 in mid-November but generally remained modest throughout the period.
For more in-depth insights into app performance, visit Sensor Tower.